Tuesday, 18 November 2014

Model 2: Animation

Today our task was to animate a turret. First we had to rig it by making a Parent/Child relationship of all the parts of the turret then start to animate it. We learnt how to work on the hierarchy bit by bit for the work and this is the finished one:


Here you can see the finished one where everything is grouped in a set order, working from the base of the turret to the tip, working logically and thinking ahead of how things would work in relation to other pieces.

After that, we had to reset the transformations so it makes the animation much easier. We done that by selecting everything, going to Modify and then Freeze Transformation. Once we had done that, we 'locked' certain things of the turret so they could only be modified on certain axis.


We then had to animate the turret bit by bit. First starting off with the turret, then the pivots of the guns and then the guns themselves and in the end, I got something like this:





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