As well as Photoshop work on this blog, I will be putting the 3D work that I have been doing in class. for this first post I will put the results of some texture editing using mapping with ambient occlusion and bump mapping:
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Here is the turret with the detail added to it but to get here I had to save the base of the turret as a Obj as well as the detail so it will work in xnormal |
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This are the results of xnormals. I had to the add the OBJ files and then bake them in the following interface which is xnormal: |
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this is the final one with a light included |
Now below are the finished maps in Photoshop and Maya:
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